Audio for screenpacks and characters use WAV. The sprite format is in PCX 256-color 16-bit graphics files. MUGEN's coding structure for content is text-based, and can be accessed and modified in any text editor, such as wordpad. Content produced by Elecbyte also included developer comments within the files to be used as guides. The engine allows for most of the same type of functionality found in most any commercial 2D fighting games, up to and including close recreation of those games' characters and gameplay.īefore the existence of many development tools available today, Elecbyte provided DOS command-line utilities to assist in the development, as well as tutorials and documentation. It supports various types of audio formats such as MP3 and MIDI initially, although it can be configured to play various audio formats via Winamp plugins, such as ADX and OGG, as background music during gameplay or at other points such as an introduction or the select screen. The engine allows anyone to create characters, background stages and other game objects through interpreted text files, graphics, and sound compilations.
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